Darkbot — Plugins

int plugin_init(struct darkbot *bot) register_command(bot, "calc", "Evaluate expression", cmd_calc); return 0;

For this Darkbot, plugins are crucial for adding new features. The bot includes a SampleModule within its default plugin, designed to explain and document many plugin concepts for developers. Here are some of the most common and well-known plugins in the community:

Developing your own plugin is a fantastic way to customize the bot and learn about its inner workings. Here's a basic roadmap to get you started:

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Developing Darkbot plugins is a straightforward process that requires some programming knowledge and familiarity with the Darkbot API. Here are the general steps involved in developing a Darkbot plugin:

Are you using the version or the Windows (Darkbot-Win) port? Do you have experience with C programming , or

This comprehensive guide explores the architecture of Darkbot plugins, the essential modules every server needs, and a step-by-step blueprint for developing your own custom add-ons. Understanding the Darkbot Plugin Architecture Here's a basic roadmap to get you started:

You might wonder why users stick with Darkbot instead of switching to a modern Python or JS bot.

: Place the .jar file directly into that folder.

The plugin concept addresses this by defining a standard interface through which external code — whether C modules, shared libraries, or scripts launched as subprocesses — can register new commands and hooks with the main bot. Do you have experience with C programming ,

Fact generators, horoscopes, and interactive games like Trivia.

: Open your main DarkBot folder and find the subfolder named plugins .