Script Require Work [better] | Roblox Noot Noot

For a require() script to function, it usually needs permissions.

local sound = Instance.new("Sound") sound.SoundId = "rbxassetid://161006189" -- Example ID, replace with live one sound.Parent = game.Players.LocalPlayer.Character.Head sound.Volume = 1 sound:Play() wait(3) sound:Destroy()

repeat wait() until game.Players.LocalPlayer.Character local character = game.Players.LocalPlayer.Character roblox noot noot script require work

Tobby sat in front of his dual monitors, the neon glow of illuminating his face. He had a simple dream: a game where every time a player jumped, the world would echo with a thunderous "NOOT NOOT!" and the sky would fill with dancing penguins.

-- This is in a ModuleScript, like "MyModule" local module = {} For a require() script to function, it usually

: Locate the Noot Noot ModuleScript in the Roblox library and copy its numeric ID.

Noot Notifier Concept: A lightweight, floating "Noot Noot" GUI that appears on the screen. When activated, it plays the sound and creates a temporary visual effect. -- This is in a ModuleScript, like "MyModule"

: The Module ID you are trying to require has been deleted or banned by Roblox moderators.