A lightweight, high-performance cross-platform camera capture library with video file playback support, plus Rust bindings.
轻量级、高性能的跨平台相机捕获库,支持视频文件播放,并提供 Rust bindings。
Hardware-accelerated conversion with AVX2, Apple Accelerate, NEON
支持 AVX2、Apple Accelerate、NEON 硬件加速
Pre-built binaries for all supported platforms
所有支持平台的预编译二进制文件
Loading release information...
正在加载版本信息...
Hardware-accelerated pixel format conversion with up to 10x speedup using AVX2, Apple Accelerate, and NEON.
硬件加速的像素格式转换,使用 AVX2、Apple Accelerate 和 NEON 可提升高达 10 倍性能。
No third-party dependencies - uses only system frameworks for maximum portability.
无第三方库依赖,仅使用系统框架,实现最大可移植性。
Native support for Windows dual backends (DirectShow by default, Media Foundation also supported), macOS/iOS (AVFoundation), and Linux (V4L2).
原生支持 Windows 双后端(默认 DirectShow,同时支持 Media Foundation)、macOS/iOS (AVFoundation) 和 Linux (V4L2)。
Support for RGB, BGR, YUV (NV12/I420) with automatic format conversion.
支持 RGB、BGR、YUV(NV12/I420)及自动格式转换。
Both modern C++ API and pure C99 interface for various project integration and language bindings.
同时提供现代 C++ API 和纯 C99 接口,支持各种项目集成和语言绑定。
Comprehensive test suite with 95%+ accuracy validation and 50+ test cases.
完整测试套件,95%+ 精度验证,50+ 测试用例。
DirectShow default + Media Foundation support
MSVC 2019+
AVFoundation
Xcode 11+, macOS 10.13+
AVFoundation
Xcode 11+, iOS 13.0+
V4L2
GCC 7+ / Clang 6+
The settings menu has been split, allowing for better customization of on-screen elements (Settings ► HUD).
Based on the build number 14724463 , this corresponds to the (released around September 2024) for Ground Branch . This build introduced significant quality-of-life improvements, AI tweaks, and loadout changes.
📢 in #build-14724463-feedback with video/clip if possible.
Build 14724463 does not reinvent the wheel, but it certainly tightens the lug nuts. It demonstrates developer Blackfoot Studios' commitment to their roadmap: prioritizing a solid foundation of mechanics over flashy, temporary content. For those looking to dip their toes into tactical shooters without the intimidation factor of full-scale military simulation, this build makes Ground Branch the best it has ever been. ground branch build 14724463 work
: Known as a "thinking man's FPS," the game emphasizes slow, methodical room clearing.
. While it lacks official narrative patch notes, it focused on backend file modifications to the game's executable and engine configuration Build Overview Release Date: June 14, 2024 Update Nature: Technical maintenance/hotfix Preview/Main (depending on Steam configuration) Key Technical Changes According to , the following files were modified in this specific build Executables: Updates to GroundBranch-Win64-Shipping.exe GroundBranch.exe Crash Reporting: DefaultEngine.ini within the CrashReportClient to improve error tracking. Content Paks: Several primary data files (
Ground Branch, a tactical first-person shooter game, has been making waves in the gaming community with its unique blend of realistic military tactics and competitive gameplay. The game's development team has been working tirelessly to improve and expand the game, and one of the recent builds, version 14724463, has garnered significant attention. In this article, we'll delve into the work involved in creating this build and what it means for the game's future. The settings menu has been split, allowing for
is a specific operational milestone deployment released on June 14, 2024, that integrates critical core infrastructure changes to the tactical shooter. For dedicated server hosts and tactical extraction squads, making this specific build run stably requires understanding its underlying file changes, engine behavior, and server-side configurations. Because SteamDB Build 14724463 rolled out quiet modifications directly to core binaries and .pak data structures, it stands as a focal point for players troubleshooting mod compatibility, server synchronization, and custom map performance. What is Ground Branch Build 14724463?
This particular build ID, , is a technical identifier used by Steam to track specific versions of game files. While there were no major "named" expansion packs released on this exact date, the build typically contains hotfixes and minor file adjustments intended to improve the stability of the current version. Key Features of the Current Game Version
The new equipment and weapons also provide players with more options and strategies to employ during gameplay. For example, the new sniper rifle provides a powerful and accurate way to take out enemies at long range, while the grenade launcher offers a new way to clear out rooms and take out groups of enemies. 📢 in #build-14724463-feedback with video/clip if possible
: Recent updates have overhauled lighting and gunfire sounds, making night vision operations feel significantly more realistic. Community & Realism
Whether you're a seasoned player or new to the game, Ground Branch Build 14724463 is definitely worth checking out. With its improved graphics and performance, new maps and game modes, and changes to gameplay mechanics, the update provides a fresh and exciting way to play the game.
: Ensuring visual and mechanical consistency when deploying with custom tactical setups.
According to the developer log tracked on the SteamDB Ground Branch Patch History , Build 14724463 modified core files within the main game depot. This deployment explicitly rectifies background file corruption issues that caused the tactical simulator to stop working after neighboring experimental updates. It ensures that the current public version of the game aligns perfectly with the Steam client infrastructure. 💻 Step-by-Step Fixes to Get the Build Working
git clone https://github.com/wysaid/CameraCapture.git
cd CameraCapture
./scripts/build_and_install.sh
include(FetchContent)
FetchContent_Declare(ccap
GIT_REPOSITORY https://github.com/wysaid/CameraCapture.git
GIT_TAG main)
FetchContent_MakeAvailable(ccap)
target_link_libraries(your_app PRIVATE ccap::ccap)
brew tap wysaid/ccap
brew install ccap
cargo add ccap-rs
# Recommended in Cargo.toml:
# ccap = { package = "ccap-rs", version = "<latest>" }
find_package(ccap REQUIRED)
target_link_libraries(your_app ccap::ccap)
| Platform平台 | Compiler编译器 | Requirements要求 |
|---|---|---|
| Windows | MSVC 2019+ | DirectShow default + Media Foundation support |
| macOS | Xcode 11+ | macOS 10.13+ |
| iOS | Xcode 11+ | iOS 13.0+ |
| Linux | GCC 7+ / Clang 6+ | V4L2 (Linux 2.6+) |
Build Requirements: CMake 3.14+, C++17 (C++ interface), C99 (C interface) 构建要求:CMake 3.14+,C++17(C++ 接口),C99(C 接口)