ClearVantage Association Management Software Screenshots
 

ClearVantage is the innovative and complete Association Management Software (AMS) solution for managing your association. It has everything your association needs to run its back-office, front-office, website and everything in between - from almost any device. Your members and customers have access to information they need, when they need it. Some of the robust functionality includes:

  • Membership Management
  • Product Sales and Inventory
  • Invoicing and Payments
  • Online Member Service Portal
  • Chapter Management
  • Event Management
  • Email Marketing
  • Financial Management
  • Certification Management
  • Surveys
  • Fundraising
  • Online Communities
  • Reporting
  • Subscription Management
  • Mobile Access
  • Business Intelligence
  • Website Management
  • Committee Management
  • Job Board
  • Marketing Management

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Ready to Get Started?

Our experienced team is here to walk you through the process of adopting a new state-of-the-art Association Management Software (AMS).
Contact us today to schedule a demo or learn more about our products.

Schedule a Demo    Contact Us

 

 
97% Client Retention Rate
4x On Inc 5000 List
20 yrs. In Business
100 mil. Transactions Daily
#1 In Product Innovation

A Guide to Getting the Right AMS Solution

Interested in getting the best Association Management Software (AMS) solution for your organization?  This step-by-step guide outlines the process and includes resources to help you along the way!

 

Gather Information

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LEARN

    The first step is to understand what a robust AMS system can do for your association. To learn more, click here to download our "What is an AMS?" guide!

Document Needs

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DOCUMENT

Document your goals and needs. Once you're ready,
 

See a Demo

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DEMO

Now that you know what your organization needs, schedule a tailored demo to see how ClearVantage can work for your you.

Implement

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IMPLEMENT

Once you make your AMS selection, the implementation process begins! Learn more about Euclid's rapid, thorough and proven SystemOne implementation process.

Integrations and Partnerships

Below is a list of just a few of our integrations and partnerships. Learn more about our API here.
  • Great Plains Logo
  • PayPal Logo
  • Higher Logic Logo
  • Real Magnet Logo
  • Eventpedia Logo
  • Moneris Logo
  • InReach Logo
  • BlueSky

Gamemaker Studio 2 Gml

Declared using the var keyword. They exist only within the specific event or function script where they are written and are discarded immediately after.

Once the basics are set, you can expand into more complex systems:

for (var i = 0; i < 5; i++) instance_create_layer(x + (i * 32), y, "Instances", obj_enemy); Use code with caution. 3. Understanding GameMaker’s Event-Driven System

GML is a : elegant for 2D games and frustrating for general programming. It’s not a “real” language like C# or Python, but it doesn’t need to be. Within GameMaker’s 2D sandbox, GML is a fast, accessible, and capable tool that has shipped hundreds of successful indie games. gamemaker studio 2 gml

// Create Event inventory = ds_list_create(); ds_list_add(inventory, "Potion"); // Clean Up Event (Crucial to prevent memory leaks!) ds_list_destroy(inventory); Use code with caution. 6. Practical Movement and Collision Handling

Modern updates to GameMaker Studio 2 introduced powerful paradigm shifts to GML, moving it closer to traditional object-oriented programming language standards. Lightweight Structs and Constructor Functions

Your project is organized into specific resources within the Asset Browser: The visual assets, images, or animations. Declared using the var keyword

// Animation if (hsp != 0) sprite_index = spr_player_run; image_xscale = sign(hsp); else sprite_index = spr_player_idle;

// 1. Get player inputs (-1, 0, or 1) var _key_right = keyboard_check(vk_right) || keyboard_check(ord("D")); var _key_left = keyboard_check(vk_left) || keyboard_check(ord("A")); var _key_down = keyboard_check(vk_down) || keyboard_check(ord("S")); var _key_up = keyboard_check(vk_up) || keyboard_check(ord("W")); // 2. Calculate movement vectors var _move_x = _key_right - _key_left; var _move_y = _key_down - _key_up; var _move_speed = 4; var _hspd = _move_x * _move_speed; var _vspd = _move_y * _move_speed; // 3. Horizontal Collisions with solid wall objects if (place_meeting(x + _hspd, y, obj_wall)) while (!place_meeting(x + sign(_hspd), y, obj_wall)) x += sign(_hspd); // Move pixel-by-pixel up to the wall _hspd = 0; // Stop horizontal momentum x += _hspd; // 4. Vertical Collisions if (place_meeting(x, y + _vspd, obj_wall)) while (!place_meeting(x, y + sign(_vspd), obj_wall)) y += sign(_vspd); _vspd = 0; y += _vspd; Use code with caution. 7. Best Practices for Professional GML Architecture

GML now supports , letting you traverse deeply nested data structures in a single line of code. For example, accessing a DS list inside a DS grid entry becomes straightforward: It’s not a “real” language like C# or

The logic and syntax you learn in GML easily transfer to other programming languages like C#, Python, and JavaScript. Core Concepts: The Building Blocks of GML

Use variables to track hspeed and vspeed or write custom logic for pixel-perfect collisions.

// Script-based custom function function calculate_damage(_attacker_atk, _defender_def) var _raw_dmg = _attacker_atk - (_defender_def * 0.5); return max(1, _raw_dmg); // Ensure at least 1 damage is dealt Use code with caution. 5. Data Structures in GML