: Ensure you have FL Studio (version 20 or later) installed. DirectWave is included with FL Studio; however, the free Player version included with FL Studio has limitations. The Player version can only load .dwp and .dwb files. To import third-party formats like SF2 or edit patches, you need the paid Full version of DirectWave.
Open FL Studio and add an instance of to your Channel Rack.
for f in *.wav; do ffmpeg -i "$f" -ar 22050 -ac 1 -sample_fmt s16 "$f%.wav_resampled.wav" done soundfont to dwp
While the conversion process is relatively straightforward, here are some tips to keep in mind:
By converting SoundFonts, you are breathing new life into the Dream chipset, allowing it to sound however you want it to, rather than being limited to the stock General MIDI ROM. : Ensure you have FL Studio (version 20 or later) installed
. This opens the "Sampling Robot" which automatically records each note to a new Third-Party Converters
: FL Studio Mobile natively supports .dwp instruments. It does not support .sf2 files. Conversion is mandatory for mobile production. To import third-party formats like SF2 or edit
: Check that the samples are correctly mapped across the keyboard. Note that some complex modulation or effects from the original SF2 might not import perfectly. Save as DWP Go to the DirectWave options menu.
// Or play MIDI file through DWP sequencer dwp_seq_t *seq = dwp_load_seq("/rd/song.mid"); dwp_seq_start(seq, bank);
: Ensure that the .dwp file and its accompanying sample folder (which contains the raw .wav files) stay together. If you move the .dwp file without its matching folder, DirectWave will load a completely silent patch.
Select the file and click open. DirectWave will automatically parse the SoundFont maps and zones. Step 2: Export as DWP