Frosthaven Hive Guide Site
Which is causing your team to exhaust most often?
actions. Unlike other summoners, the Hive board defines a specific movement: you remove one summon from the map, teleport your character (the Hive) to that spot, and then place a new summon on the map where you previously stood. No Summoning Sickness
When choosing level-up cards, consider the . It's particularly powerful if you have teammates who can add conditions to enemies or make good use of its bottom action. The bottom of Code Geminate is also highly regarded, especially if you want to play as a melee bruiser, using cards like Long-Range Missile or Reaper Protocol along with the Jackal Bot mode .
With narrow hallways, the Banner Spear can easily set up multi-target attacks and deploy banners to buff allies or block enemy movement paths. 3. The Deathwalker Role: Ranged Snipe & Shadow Placement frosthaven hive guide
The Ultimate Frosthaven Hive Guide: Mastering Scenario 19 Scenario 19, titled is one of the most notorious early-game challenges in Frosthaven. It tests your team's positioning, crowd control, and target prioritization. This guide breaks down the mechanics, enemies, and strategies needed to survive and conquer the infestation. Scenario Overview and Layout
A high-damage weapon that pairs with your melee attacks is ideal.
Furthermore, your level 9 card, Hive Mind , changes the rules entirely. It allows you to redirect any damage dealt to you to any adjacent summon. You become functionally immortal as long as your swarm exists. This enables degenerate strategies: stand in a door, let enemies attack you, watch your Broodlings die in your place, then spawn more Broodlings next turn. The enemy cannot make progress. Which is causing your team to exhaust most often
: High. They absorb hits and punish melee attackers.
Poison and Wound are highly prevalent in Hive scenarios. Bring items like or Purifying Amulets , and ensure your support characters equip their continuous heal or condition-removal cards. Best Classes for Hive Scenarios
These are the fodder. They move fast and hit for moderate damage, but their real danger lies in their numbers. No Summoning Sickness When choosing level-up cards, consider
: Direct damage abilities, Pierce, or Wound/Bleed effects that bypass Shields entirely. 3. Spitters / Oozes (Scenario Variants) Traits : Ranged damage, target fragmentation.
Widely considered the most consistent card in the kit due to its excellent initiative and flexible movement/attack options.
Essential for converting standard move actions into Jump actions.
If your party can create obstacles, use them to reroute enemies or block spawns entirely if the rules allow.
Destroy all spawning points (Hives) while surviving waves of Vermling and insectoid enemies.