|work|: Steamapi Writeminidump
Ensure your project's PDB (Program Database) files are in the same folder as the .dmp file, or that your symbol path is configured to load the correct PDBs. Without PDBs, the call stack will be unreadable.
The specific error code or exception ID that caused the crash (e.g., 0xC0000005 for an access violation).
: Custom variables, built-in system states, and timestamps provided by the developer. Technical Signature and Parameters
Steam encrypts crash dumps during transmission, but once decrypted on the developer's machine (via the Steamworks backend), the data is visible. Therefore, it is best practice to treat crash dumps as sensitive data and ensure that PII (Personally Identifiable Information) is minimized SteamAPI WriteMiniDump
pExceptionInfo (void ): * A pointer to the architecture-specific exception pointers structure (e.g., EXCEPTION_POINTERS on Windows). This tracks the exact CPU state during the failure.
Despite the deprecation, there are still valid use cases:
// Build a custom comment that gets embedded in the minidump. // This is your chance to add context: which level the player was on, // server load, memory usage, etc. SteamAPI_SetMiniDumpComment( "Minidump comment: SteamworksExample.exe\n" ); // Write and upload the minidump. // The third argument is your own build ID (0 here as a placeholder). // IMPORTANT: Values larger than 10,000,000 cause error reporting to fail. SteamAPI_WriteMiniDump( nExceptionCode, pException, 0 ); Ensure your project's PDB (Program Database) files are
Once upon a time in the bustling world of game development, there was a specialized tool known as SteamAPI_WriteMiniDump . While most players never see it, it is a hero in the shadows that helps developers solve the mystery of why a game suddenly "crashes to desktop". The Role of the Silent Sentry
// Add contextual information for debugging char szComment[512]; snprintf(szComment, sizeof(szComment), "Exception: 0x%X, Level: %s, PlayTime: %d seconds", nExceptionCode, GetCurrentLevelName(), // Your custom function GetPlayTimeSeconds() // Your custom function );
It works seamlessly with the Steam environment. : Custom variables, built-in system states, and timestamps
: Since it operates during a crash, calling it from an unstable thread can occasionally cause deadlocks. SteamAPI_WriteMiniDump
This alleviates the developer from building a separate file transfer mechanism for crash reports.
If you see this in logs or a console window, the game just crashed (or is about to) and Steam is writing a crash dump.
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. SteamAPI WriteMiniDump
