New | Obliterate Everything 4
Success in this spiritual fourth iteration requires managing macro-economy and factory positioning rather than micro-managing unit positioning. Autonomous Fleet AI
To capture modern strategy gamers, a new sequel must honor its flash heritage while adapting to modern standards. 🚀 The Core Philosophy of Obliterate Everything
The success of Obliterate Everything and its "4 New" update is largely due to its dedicated community. obliterate everything 4 new
Do not turtle in your starting zone. Use your Mobile Field Command and energy structures to aggressively claim nearby resource nodes. Expanding your base footprint secures more mining opportunities and lets you construct forward shipyards, slashing the travel time your reinforcement fleets need to reach the front lines.
) is the latest installment in the popular real-time strategy (RTS) flash-style game series where the primary objective is to manage resources, build a massive space fleet, and systematically destroy enemy bases. Game Overview Success in this spiritual fourth iteration requires managing
: A major proposed shift for OE4 is allowing players to start with some of their own turrets or structures, addressing balancing issues in OE3 where factions often started with a lopsided number of defenses (up to 15 turrets). Ship Customization
| Faction | Unit Focus | Key Defenses | Key Offensive Units | Strategic Tip | | :--- | :--- | :--- | :--- | :--- | | | Ballistic weapons, rushing tactics | Autoguns, Blasters, Tactical Shields | Piranhas (Fighter), Pumas (Medium), Trident (Capital) | Will rush you early with swarms of Piranhas. Be ready with point-defense lasers. | | Orange (Ore-Based) | Ore-based weaponry, heavy-hitting units | Edgeslasher, Plasmacaster, Tactical Shields | Miners (Fighter), Scorpion (Medium), Goliath (Capital) | Starts with miners and exhumers but quickly escalates to powerful Scorpions and Goliaths. | | Purple (Ore-Based) | Missile defense, strong early-game | Autocannons, Blasters, Phalanxes | Miners (Fighter), Minotaur (Medium), Hammerhead (Capital) | Do not use missiles against Purple. Their Phalanxes will destroy them. Use lasers and artillery instead. | | Green (Laser/Carrier) | Lasers and carriers, long-range attacks | Lasers, Blasters, Tactical Shields | Mantis (Fighter), Odyssey (Medium), Spartan (Medium), Legion (Capital) | The Spartan's forward laser can one-shot most defenses from outside their range. Use fast units to distract it. | | Yellow (Missile) | Missile-based weapons, capital ship rushing | Quad Micromissiles, Phalanxes, Micro Missiles | Knights (Fighter), Grendel (Medium), Falcon (Medium), Mastodon (Capital) | Be wary of Type 2 Yellow, which can rush a Mastodon capital ship in the first few minutes. | Do not turtle in your starting zone
: High-damage "Pestilence" builds are marketed as tools to "obliterate everything" in solo or group PVE.
Use and flak corvettes to clear enemy interceptors. Deploy Thermal Ships to strip away heavy armor.
: Unlike traditional RTS games where you micro-manage every unit, you build massive shipyards and direct fleet movement through waypoint chains.
This includes the two massive story expansions: