20: Opengl

This replaced hundreds of lines of glBegin() / glEnd() and glLightfv() calls.

If you are planning a graphics project, tell me about your goals to help narrow down your tech stack:

#version 110 uniform float time; void main() gl_Position = ftransform(); opengl 20

OpenGL (Open Graphics Library) debuted in 1992 as a state-machine-driven API. It revolutionized 3D graphics by standardizing how software interacted with graphics hardware. The Legacy vs. Modern Divide

But OpenGL 2.0 still won in:

While newer versions like OpenGL 4.6 and modern APIs like Vulkan have since surpassed it, OpenGL 2.0 remains a baseline for many legacy applications and lightweight systems .

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OpenGL 2.0 shattered this limitation by introducing the as a core standard. Instead of relying on rigid hardware paths, developers could write custom C-like programs executed directly on the Graphics Processing Unit (GPU). This shift introduced two critical shader stages: